Career Profile

A Game Programmer and a CG Artist with over 10 years of overall experience in Games development, AR Applications and CG.

My key skills include prototyping and developing gameplay, developing UI/UX with design team, integrating Ads and IAPs, debugging the application to make it more robust as well as mentoring junior team mates and helping them in problem/bug solving. All this along with skills in Maya, 3Ds Max, Unreal Engine as well as basics of C++ and python. 

Work Experience

Unity Programmer

2020 - ????
Ubisoft, Mumbai
  • Programmer on a VR project being developed in Unity.

Software Engineer - Tech

2019 - 2020
Byjus - The Learning App, Bangalore
  • Software Engineering role in Osmo Worksheets team.
  • Responsible for working on new features to Osmo Worksheets product of Byjus as well as debugging existing code in Unity based frontend.
  • Prototyping ideas shared by content design team.

Senior Software Engineer

2018 - 2019
Whodat, Bangalore
  • Develop corporate Augmented Reality applications using various AR SDKs.
  • Checking technical feasibility of and prototyping AR SDKs before beginning work on an application.
  • Prototyped and developed an AR application for Indoor Navigation in iOS using ARKit.
  • Developed an internal AR applicatin for an automobile giant using Vuforia Model Targets.

Senior Unity Developer

2018 - 2018
Games2Win, Mumbai
  • Promoted as a senior developer.
  • In addition to my own responsibilities as a developer, I also help other teammates in debugging and problem solving for their projects.
  • Creating editor tools to pace project pipeline.
  • Creating documentations for new systems, tools and prototypes for knowledge sharing and guiding others.
  • Mentoring new team members.

Unity Developer

2014 - 2018
Games2Win, Mumbai
  • Develop, update and port various Android and iOS games using C# with Unity3D.
  • Creating gameplay systems, UI flows, game services as well as integrating IAPs, and Ads.
  • Writing dynamic data fetching systems with WebRequests and JSONs.
  • Debugging and optimising existing games for performance during updates.
  • Prototyping new tools and technologies.
  • Single-handedly developed Fab Tattoo Design Studio, which has over 1 million downloads and reached #1 in US, India and around 50 other countries in RPG category on Google Play Store.
  • Created gameplay for cricket games such as Master Blaster T20, Cricket Champs, Gully Cricket, that went to top 5 list in Sports category on Google Play Store.
  • Successfully implemented a custom mechanism, Yoyo, to show in-game ads for other Games2Win games by fetching JSON data from server.
  • Wrote a custom shader in Unity with CG that shows multiple textures on top of one another and includes masking for 2 coloring games.
  • Successfully ported company’s first game to Tizen OS in coordination with Samsung Developers and set guidelines for others to achieve porting to the same.

Game Engineer/Artist

2012 - 2014
Wings Intellect, Mumbai
  • Developed multiple edu-games in Unity3D as gameplay programmer.
  • Environment/Props creation with Autodesk Maya. Worked on level editing, material creation, camera sequence creation and particle effects in Unreal Engine and Unity3D
  • Responsible for production coordination between modelling, texturing and animation teams to keep track of assets during development.

Graphics Artist

2009 - 2012
Musica Animatics, Mumbai
  • Responsible for creation of storyboard animatics using Adobe After Effects and rendering 3D backgrounds and props for the same with 3Ds Max. Projects included pre-production of ad commercials for brands such as Kellogg’s and Cadbury.

Side Projects

Sci-Fi Chambers Asset Pack. - Released a sci-fi asset pack on Unreal Engine Marketplace, as well as on Unity Asset Store.
Terrain Starter Pack - Release a terrain starter pack with a procedural terrain material and fauna on Unreal Engine Marketplace.
Masking Shader Pack - Released a simple masking shader pack for Unity Asset store.
JSON Creator - A simple JSON creator as an editor tool within Unity.
Brazil Renderer Tutorial - Published a tutorial on Global Illumination with Brazil Renderer in 3Ds Max.
VRay Renderer Tutorial - Published a tutorial on exterior lighting with HDRI using VRay in 3Ds Max.
Beta Tests - Beta tested Unreal Engine 4.

Education

PG Diploma in Information Technologies(management)

2009 - 2011
Symbiosis Distance Learning, Pune

Certification in Computer Graphics

2007 - 2008
Maya Academy of Advanced Cinematics, Mumbai

BSc Computer Science

2003 - 2007
Mumbai University, Mumbai